Winter 2007 courses

My strategy for picking classes is trying to go through the required classes starting from bottom up and take elective classes that sound interesting and relevant to what I would want to do in the future. Thus from the three classes I am taking in this upcoming quarter two is required and the third is elective. Descriptions without further due:

  • LIS 520 Information Resources, Services, and Collections (4 credits)
    • Matthew Saxton
    • Concepts, processes, and skills related to parts of the life cycle of knowledge involving creation, production, distribution, selection, collection, and services to facilitate access. Specific discussion topics include characteristics of recorded knowledge; organizations and services devoted to managing access to recorded knowledge; principles associated with development of recorded knowledge and collections.
  • LIS 560 Instructional and Training Strategies for Information Professionals (3 credits)
    • Lorraine Bruce
    • Develops knowledge and skills in instruction and training functions for library and information settings. Issues and strategies for learning and teaching. Design, development, and evaluation of information and technology literacy programs. Addresses the needs of users when designing and delivering instruction.
  • LIS 519 Information Behavior in Human-Computer Interaction (3 credits)
    • Nathan G. Freier
    • This course examines the role that Information Behavior has in Human-Computer Interaction. Human-Computer Interaction (HCI) is the study of how people interact with digital technology and how those technologies can best be designed and implemented. The premise of this course is that information behavior has an essential, and under-recognized, role to play in the field of HCI. The course includes an introduction of those theoretical, empirical, and design foundations of HCI that have the most explicit relationships to information behavior. A portion of the course will focus on recent developments in HCI, including the study and design of ubiquitous, social, personified, and robotic technologies, and what information behavior’s role might be in the design and evaluation of these developing technologies.

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